Sep
29
More on Runes
Filed Under Rune System, Death Knight
In a recent interview, Blizzard’s Tom Chilton had this to say about the new Death Knight rune system in Wrath of the Lich King:
“The current idea we’re playing with is you have a fixed time, say 10 seconds, for a rune to fade back in and become usable again, and there are potentially things you can do to speed that up or immediately light up runes. We have this one idea for an ability called Blood Boil — it’s a damage-over-time ability, and after the end of the duration, it lights up two of your Blood runes.”
In general, Blood abilities are damageoriented, Frost is control-oriented, and Unholy contains utility and damage-over-time mechanics, but that’s not a hard and fast rule. “We don’t want to pigeonhole it to the point where when you’re tanking you use all Frost runes, or when you’re DPSing you use all blood runes…. There are inherently good reasons to use a mix, and even if you have at least one rune type on the bar, you’ll have access to all your abilities should it become necessary.”
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