Sep
29
More on Runes
Filed Under Rune System, Death Knight | Leave a Comment
In a recent interview, Blizzard’s Tom Chilton had this to say about the new Death Knight rune system in Wrath of the Lich King:
“The current idea we’re playing with is you have a fixed time, say 10 seconds, for a rune to fade back in and become usable again, and there are potentially things you can do to speed that up or immediately light up runes. We have this one idea for an ability called Blood Boil — it’s a damage-over-time ability, and after the end of the duration, it lights up two of your Blood runes.”
Sep
3
Death Knight Rune System Details
Filed Under Rune System, Death Knight | Leave a Comment
In the September 2007 issue of Games for Windows, World of Warcraft lead game designer Tom Chilton dropped a few hints about the Death Knight Rune System.
The current idea we’re playing with is you have a fixed time, say 10 seconds, for a rune to fade back in and become usable again…
According to the article Blood runes will be damage related, Frost runes are for crowd control and Unholy runes will be for various utility and damage over time spells. There will be some crossover but these are the general categories.